Take a look at some of my creations
I have been making games since 2016. Most of my early creations were a part of my studies at my Masters in Games, It-University, Copenhagen. Many of the early games are prototypes and it even took me some titles to fully embrace the main role of Designer. Before that, I made Music and graphics etc.
In the times since I've made a few titles which have been published at the Google playstore or at the online casino site: pip.dk.
Title:
Wonderland
Published: 2021
Where: Pip.dk
Type: Slot machine (Wheels of Reels)
My Role: Game Designer/ Product owner
Typography is the art and technique
Typography is the art and technique of arranging type to make written language legible, readable and appealing when displayed. The arrangement of type involves selecting typefaces, point size, line length, line-spacing (leading), letter-spacing (tracking), and adjusting the space within letters pairs (kerning).
A 'dog' in the park
This game was the end product of a very short production of 2 weeks. It was made as the first title By team 6 at DADIU in 2018. You play as a dog who finds a lost baby in the woods. You can bark and listen to your surroundings to avoid any dangers, while you navigate the woods.
Title:
Instincts
Published: 2018
Where: Nowhere
Type: Casual
My Role: Game Designer/ Product owner
Title:
Eros Arrows
Published: 2018
Where: Google Play store
Type: Casual Puzzle
Platform: Mobile
My Role: Game Designer/ Product owner
The final project at team 6 DADIU, 2018
I was part of the lead team at DADIU - acting as the Game Designer. We were a mixed development games team of 16 profiles from around the world. Our base was at the danish film school in Copenhagen. We got a month of preparation for creating a game concept before development began with the full team.
The journey of a Waterspirit
This game was made as part of a course at the IT-University during my masters. We were a team of mixed students from around the world. It features a small water spirit, that is able to acquire different abilities based on the liquid it holds. The game is full pixel art and set up in an engaging parallax system in Unity.
Title:
Podling
Published: 2017
Where: Nowhere
Type: 2D sidescroller puzzle
My Role: Art/ Narrative
Title:
Garden of Pets
Published: 2023
Where: Pip.dk
Type: Slot machine
Platform: Mobile/ Desktop
My Role: Game Designer/ Product owner
A new take on '3-of-a-kind slots meets casual'
This game was made with a segment in mind: the middle aged Candy crush segment. Those who like pets and puzzles and to play a bit slower paced games. How does that correspond with online slots? You find many references to SoMe chats and likes as well as the opportunity to Pet the Pets 🙂 Another feature allows you to bet on the pets in a small friendly race.
Let someone else walk the Camino for you
The game was made in Unity.
I designed the mechanics, concept, UI, and graphical elements.
The programming was done entirely by a programmer.
The target group and the journey of the Camino seemed a perfect match for this type of game.
Through user testing it became apparent that players wanted to relax when playing the game and tap all the objects in the screen, which we then deemed 'tappable' while providing points and combos.
Title:
Idle Camino
Published: 2018
Where: Nowhere
Type: Idle game
My Role: Game Designer/ Art/ Sound / Product owner
Title:
Solaris
Published: 2022
Where: Pip.dk
Type: Slot machine
Platform: Mobile/ Desktop
My Role: Game Designer/ Product owner
The final project at team 6 DADIU, 2018
I was part of the lead team at DADIU - acting as the Game Designer. We were a mixed development games team of 16 profiles from around the world. Our base was at the danish film school in Copenhagen. We got a month of preparation for creating a game concept before development began with the full team.