Reign
By
Christian Carvelli, Luisa Zurlo, Nicola Zaltron, Rasmus Nagel and Sarah Grossi
Assignment:
- Make a game based on n emotion
- Analog game
- 3-5 players
- No board, but token or cards are allowed
- Replayable
The Role cards
Event cards
Thoughts
Skill based - again with a hint of Alea as the cards are given at random.
MDA:
M: Drawing cards, Trading, using abilities and talking/ arguing.
D: Aimed for a small and quick game, with fast paced dynamics and quick turns.
A: This game is specifically based over an desired emotional outcome in the player: Greed. Specifically an overshadowing greed where the players should choose to betray partners and alliances to gains valuables.